Mustadio – Final Fantasy Tactics Best Setups In all likelihood, no matter how much time and effort you put into Agrias, you’ll most likely be replacing her with better characters in Chapter 4. Before knight swords are available, Geomancer is hands down the better option though Battle Skill is useful throughout the game for utility. Either way, you’re going to have to level in Geomancer for a while to get Attack Up, so you can decide your preference then. The tradeoff here is Geomancer can equip PA boosting armors, and the Knight can use the stronger knight swords. You’re going to want to make her a knight or a geomancer, it’s up to you.
Take her out of her main job, it has tremendously bad PA.
You’re going to find that Agrias gets overshadowed in every possible way by Orlandu (Orlandeau?), however you can certainly beef her up to the point of being a top tier character thanks to the Tynar Rouge accessory she gets in War of the Lions. Agrias – Final Fantasy Tactics Best Setups
Ramza is wide open overall, so you can do whatever you want with him, but in all my times through Final Fantasy Tactics, those are the setups I always seem to come back to. Here’s the final setup I’d suggest:Īlternatively, this build is really all you need to punch your way to the top, and doesn’t require as much time investment: I think, late game, Dark Knight is a good fit for him thematically, and he’s most likely going to be the only person who has the kill count and massive JP total necessary to swap into the Dark Knight job. I’ve usually found that going monk on him early is the way to go, then swapping to ninja later for dual swords, then back to monk for double punching is the strongest thing you can do. You’re going to want a build that also makes the 1v1 duel with Wiegraf (Wiglaf in WotL?) at the end of Chapter 3 easy. I’ve found that physical is the way to go with Ramza. I’ve tried all sorts of things with him - magic, physical. Obviously Ramza’s gonna be your go-to guy.